Ah, the PlayStation. Sony’s debut in the world of video game hardware thanks in no small part to a colossal fumble by the once and future kings Nintendo. It sounds like apocrypha, but the old legend is true and we have the proof, thanks to Ben Heck getting his hands on some prototype hardware. Once the final product was released, first in 1994 in Japan and 1995 most everywhere else, it rapidly turned the Nintendo/Sega duopoly into a bona fide three horse race, and would eventually lead Sony to beating Sega out of the market entirely, but that’s yet another story for another day. Maybe when I talk about my custom Dreamcast, we’ll go there.
Anyway.
Sony hit it out of the park with the original PlayStation, thanks to Ken Kutaragi’s choices to combine what Sony learned from the MSX with their early and thorough understanding of CD technology and his own experience working with Nintendo as far back as the early days of the Super NES. Did you know that Ken Kutaragi designed the SPC-700 sound chip for Nintendo for the SNES? Now you do! With all of that knowledge and experience wrapped into the PlayStation, it actually doesn’t come as much of a surprise that it was a hit. The lower MSRP compared to the Sega Saturn (not to mention being far, far easier to develop for), the included ability to play the then-still-nascent audio CDs, and Sony courting third-party developers out of the gate with extremely favorable terms had the PlayStation flying off the shelves, and by the end of 1999, it had become the best selling home console in history, and only trailed the Game Boy range for consoles as a whole.
Fast-forward to the late 2010s, and nostalgia is new-in-box, in stores now. Nintendo have dropped miniature, modern recreations of their NES and SNES, complete with built-in (emulated) games, recreated controllers, save states, and HDMI output, to massive hype and fanfare. Sony decides, reasonably, to get in on the same idea (as will Sega, SNK, and NEC, with the mini Genesis, Neo-Geo, and TurboGrafx-16 respectively over the coming years), and puts a plan together for a nostalgia-tinted celebration of the glorious 32-bit era. And there was very much rejoicing! Sony had already won over fans the world over by making not just the PlayStation 2 but also the PlayStation 3 backwards compatible with PS1 discs and memory cards. With the PSP and later the PS Vita, Sony would further support the PS1’s library by releasing emulated versions of games digitally through the PlayStation Store. Sony’s reputation for respecting the fans of their debut platform was unquestionable. Or so we thought.
When the first 5 of the planned 20 included games were revealed in September of 2018, the reception was… mixed. Three of them, Final Fantasy VII, Tekken 3, and Ridge Racer Type 4, made perfect sense. FF7 and Tekken 3 were the 2nd and 5th best selling PS1 games of all time, and Ridge Racer (between the original and Type 4) might not have sold as many copies but had just as loyal a following. The other two, Wild Arms and Jumping Flash, drew more confusion than anything, as both had fallen well out of the common canon for the PS1’s library. Neither is a bad title, just, they’re not the sorts of games people think about when they think PS1. But, that’s only the first 5, and you can’t expect them all to be bangers and classics, right?
Right?
The final list dropped a month later, and the reaction went from lukewarm-leaning-positive to downright cross. Sony went from 2 games from the top 20 best sellers among the first 5, to 4 games from the top 20 best sellers among the entire final lineup. Only two more top 20 titles made the cut, those being Metal Gear Solid (#10 all time) and Resident Evil Director’s Cut (#17). Some of the other choices made perfect sense, like the inclusion of Rayman (#21) and Oddworld: Abe’s Oddyssee (#23). Both of those sold well over 3 million copies (which thanks to the PS1 selling around 100 million units, means we can just use percentages to estimate the saturation of the games in the market), meaning that most people nostalgic for the PS1 at least knew about them, if not owned them outright. Totally sensible. Syphon Filter (#52) makes an argument for inclusion off its stellar reception and status as the launching point for a long-lasting successful franchise. Not the worst pick, but hey, I had a copy of it as a kid, I’m one of those people nostalgic for it, and even if I wasn’t, it’s still a good game. We’re still making some sense.
What was far less sensible was the rest of the lineup. The next highest charting games to be included were Battle Arena Toshinden (#85) and Cool Boarders 2 (#87). I had never heard of Battle Arena Toshinden before despite having played multiple other Tamsoft games (and I’m not alone on either point), and Cool Boarders 2 was more famous for living in the shadow of a much more popular series about “boarding”. The only other included games that sold more than a million copies (i.e. 1% of the PS1’s audience) were Intelligent Qube (#100), Twisted Metal (#107), and the aformentioned Ridge Racer Type 4 (#111). That still leaves 8 games included that fewer than 1% of PS1 owners saw fit to purchase.
Oh, no.
I could go on further about how bad the included games list is, but honestly, I don’t feel like it, because pretty much every other game they included was included because it’s part of a successful franchise that got big long after it dropped, or because that game got a remake/port/etc that blew up later, which is pretty much the same reason with the serial shaved off. Not much else to say.
Instead, let’s get angry. I’m going to list off just a few of the bestselling games that Sony didn’t include. Gran Turismo and Gran Turismo 2. The Crash Bandicoot trilogy. The Spyro trilogy. The Tomb Raider trilogy. The Tony Hawk’s Pro Skater trilogy. Right there, that’s 14 games that I had as a kid that all kick ass. That’s a PS1 core library, right there. And that’s excluding a lot of things from JRPGs to Hideo-games, Need for Speed to Parappa, and don’t get me started about MegaMan Legends.
Sony knows this. These games have been re-released on other PlayStation services, and nearly all are currently available (with the exception of THPS and Gran Turismo) right now as PlayStation Classics. Sony is selling these games now, and was selling these games in the same state as emulated files in their ecosystem when the PlayStation Classic launched.
Let me make absolutely certain I make this clear. On the day the PlayStation Classic released in 2018, one could have spent less money to get a dozen more iconic classic PlayStation games than what was included from Sony themselves, on a PS3 or PS Vita.
Oh, and that brings me to another point of annoyance, the price. The MSRP for the PlayStation Classic was $99.99. Yeah, that’s $5 per game, which sounds reasonable in the context of the PlayStation Store downloadable titles, but compare that to the NES Classic ($59.99, 30 games) or the SNES Classic ($79.99, 30 games), and Sony’s decision is baffling. If Sony did something radical with the hardware, maybe the price tag could be justified. But they didn’t. The internal specs are comparable to those of a Raspberry Pi 3, which was widely available at the time for around $35. Even if one were to go to a store like Micro Center, buy a full Raspberry Pi 3 kit, two basic USB controllers, and a 16gb microSD card for storage, they’d have spent less money for a more capable device.
Right, the controllers! Sony didn’t include a throwback to the original DualShock controller, or even its more primitive cousin, the Dual Analog controller. They included two USB-based replicas of the original, all-digital PlayStation Controller. No analog sticks, despite the bulk of the games included supporting them.
But wait, it gets worse! 8 of the 20 games included were actually the PAL versions, not the NTSC versions. If you’re unfamiliar, as TV went colour in the 1950s and 1960s, two different standards for colour broadcasting were developed. (There’s also the Franco-Russian SECAM which is a whole other story but it doesn’t matter here, I’m just pedantically defending against other pedants). NTSC was created for the North American market and later got exported to Japan, whereas PAL was a European standard from the start. The details and differences don’t matter much here, except that the refresh rate for the screen and the inherent frame rate of the game are both derived ultimately from the root frequency of local AC power. In most NTSC regions, the AC frequency is 60Hz, which leads (thanks to some very strange and fascinating math) to an inherent analog refresh rate of 59.94Hz, and timing built around a 30fps framerate. In PAL regions, the AC frequency is usually 50Hz, which gives us a 50Hz analog refresh rate and a framerate of 25fps. For some scenarios with gaming, the games were re-compiled to run faster so that the 25fps gameplay on PAL hardware wouldn’t feel slower, but most weren’t. And for those 8 games on the PlayStation Classic, they’re running at 83.3% speed, making them feel sluggish and laggy. All of these games had native NTSC versions, and on an emulator going through HDMI output, there is literally no need to use the PAL versions at all. There’s no more analog signal or processing going on here, it’s all purely digital. This is extremely, confusing and frankly unacceptable.
It’s also not even the only reason why games feel sluggish on the thing. Sony’s software is running a version of the open-source emulator PCSX-ReARMed, a perfectly cromulent choice, although many features like rewinding or network play, or most of the tweaks and settings used on similar hardware (like the aformentioned RasPi3) are absent. This has led to the community finding ways to get better performance and more features out of the device using custom firmware, something that shouldn’t be functionally required for a product with a $100 MSRP.
And yet, I bought one. Why? Because this thing flopped so hard that within months it was floating around for $30, before a final price cut to $20 at some retailers. I paid $25 at Nebraska Furniture Mart, and yet I still don’t feel like I’ve gotten my money’s worth from the stupid nugget. It’s one of two of my 7 classic mini consoles owned (NES, SNES, Genesis, TG16, Neo-Geo, Commodore 64, and this) that isn’t currently wired into my overkill home entertainment center, mainly because I haven’t been assed to get the thing modded and happy. I’m also planning to stick some extra cooling on the primary SOIC (System-on-a-Chip, combo of CPU and GPU and other things into one chip) as I’ve heard that a basic-ass Raspberry Pi heatsink can make it even happier once it’s modded.
Back to the central point of this rant. Sony knew these things when they developed this product. They knew they had the licensing rights to digitally distribute much more iconic classic games as they were selling and distributing them at the time on other platforms. They knew what games people most often paid to download. They had the NTSC versions, and they had the staff with more knowledge of PS1 emulation on hand to make something better.
And they didn’t.
And it flopped.
And it’s Sony’s own damn fault.